Europe 10 Players
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/10/2021 - Last Updated: 01/27/2022 - Europe - 10 Players [v1.02]
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
hystro hystro
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
92400
Double Time [ 54000 / 54000 ] Victory March [ 144000 / 144000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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naabernethy naabernethy
Units repair +1 additional HP (note: liable for costs).
23:19:52
12500
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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shaymoose11@gmail.com shaymoose11@gmail.com
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
20:16:46
10000
Enhanced Vision [ 1850 / 27000 ] Counter Break [ 1850 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Excidium Excidium
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
82:12:46
3100
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 89500 / 113400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Matty4ggs Matty4ggs
Units (even air units) gain +10% attack power on plains.
56:22:41
500
Beat Down [ 43200 / 43200 ] Block Rock [ 45400 / 86400 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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dryhighlighter dryhighlighter
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
24:06:35
9800
Terrain Tactics [ 18650 / 36000 ] Prime Tactics [ 18650 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Egeon Egeon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
72:05:21
1800
SUPER
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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BoredDM BoredDM
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
57:07:56
11300
Double Time [ 21525 / 48600 ] Victory March [ 21525 / 129600 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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KnotserpAW KnotserpAW
No day-to-day abilities.
83:09:09
1100
Sideslip [ 32400 / 32400 ] Sidewinder [ 55950 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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TXAggie TXAggie
Units repair +1 additional HP (note: liable for costs).
48:13:01
31650
Lucky Lass [ 43200 / 43200 ] Covering Fire [ 45050 / 86400 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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