Overunning Sturm FFA
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/10/2021 - Last Updated: 09/28/2021 - Who am I?
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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vatiz
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:00:27
1247600
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Tsunami [ 40000 / 50400 ] Typhoon [ 40000 / 88200 ]
naabernethy
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
10:15:50
49600
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Meteor Strike [ 0 / 75600 ] Meteor Strike II [ 0 / 126000 ]
Jvillasenor156
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:23:20
1052600
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Terrain Tactics [ 22100 / 43200 ] Prime Tactics [ 22100 / 75600 ]
lakejuice
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
2622700
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Copter Command [ 51730 / 54000 ] Airborne Assault [ 51730 / 162000 ]
RailMachanic
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:01:27
807600
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Urban Blight [ 32400 / 37800 ] High Society [ 32400 / 75600 ]
Nemo86
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:12:15
2380400
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SUPER
Lexyvil
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:04:48
139200
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Copter Command [ 0 / 39600 ] Airborne Assault [ 0 / 118800 ]
Jorn Stones
Units cost +20% more to build, but gain +30% attack and defense.
17:23:38
4480
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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