TrondEk
Day 9 - Boot: 00d 00h 00m - AET:
Game Started: 09/27/2006 - Last Updated: 12/19/2006 - 3 Player Land Sea Air
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Giffca89
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 3630 / 27000 ] High Society [ 3630 / 81000 ]

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 28

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 31

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 32

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 52

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 53

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 58
roulio00
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Meteor Strike [ 5595 / 27000 ] Meteor Strike II [ 5595 / 81000 ]

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 28

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 31

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 32

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 52

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 53

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 58
eivindo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
11000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.