2 v 2 v 2 maze battle
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/11/2021 - Last Updated: 10/06/2021 - dungeon crawlin
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Josef5050
Units repair +1 additional HP (note: liable for costs).
27:14:32
4000
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    Units in vision only
  • 0
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    0/?
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Player team
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 44760 / 54000 ]
Asteria621
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:18:45
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
jadenssuicide
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:12:39
3000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
TeetofGreatYeet
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
7000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Tower Shield [ 1400 / 27000 ] Tower of Power [ 1400 / 54000 ]
karlcat
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:08:52
1000
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    Units in vision only
  • 0
  • 0
    0/?
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Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 51050 / 63000 ]
Bulletmagnet
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
19:14:18
11300
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    Units in vision only
  • 0
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    0/?
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Player team
Market Crash [ 6400 / 21600 ] War Bonds [ 6400 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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