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Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/12/2021 - Last Updated: 10/21/2021 - North america gone bad
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
ringtail99
Units cost is reduced to 90% (10% cheaper). No day-to-day abilities.
11:21:44
17500
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Player team
Barter [ 22020 / 27000 ] Merchant Union [ 22020 / 45000 ]
Hyper Repair [ 11010 / 27000 ] Hyper Upgrade [ 11010 / 54000 ]
henivicit
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
10:11:40
52300
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Blue_Advance
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
10:19:59
17600
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Pkk_Azure
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
09:11:21
23400
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
hellothererizal
Units cost +20% more to build, but gain +30% attack and defense. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
61600
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Player team
Morale Boost [ 15870 / 36000 ] Samurai Spirit [ 15870 / 63000 ]
Turbo Charge [ 7935 / 27000 ] Overdrive [ 7935 / 54000 ]
Futures7
Units cost +20% more to build, but gain +30% attack and defense. Units gain +10% attack.
14:19:33
31400
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Player team
Morale Boost [ 720 / 36000 ] Samurai Spirit [ 720 / 63000 ]
Black Wave [ 1440 / 45000 ] Black Storm [ 1440 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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