Why not?
Day 50 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/12/2021 - Last Updated: 11/15/2021 - Why Can't We Be Friends?
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Lewis_Sparrow
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
04:05:11
1673000
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Turbo Charge [ 19875 / 27000 ] Overdrive [ 19875 / 54000 ]
Excidium
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29:04:48
2102180
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SUPER
SilentEagle3
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
804800
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Urban Blight [ 81000 / 81000 ] High Society [ 83760 / 162000 ]
Spash
Units cost is reduced to 90% (10% cheaper).
11:12:20
381080
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Barter [ 0 / 81000 ] Merchant Union [ 0 / 135000 ]
Speebro
Units cost is reduced to 90% (10% cheaper).
08:20:06
5050
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SUPER
RainyPhantasm
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16:05:16
4224100
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SUPER
yeet skeet
Units cost +20% more to build, but gain +30% attack and defense.
07:07:16
22560
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Morale Boost [ 840 / 36000 ] Samurai Spirit [ 840 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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