Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/13/2021 - Last Updated: 10/05/2021 - (6p) City Hunter (3v3)
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SylerJ
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
33:11:56
500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 48600 / 48600 ] Overdrive [ 97200 / 97200 ]
the_bubbs
Units gain +10% attack and +10% defense.
33:03:03
92500
  • 0
    Units in vision only
  • 0
  • 0
Player team
None [ 83200 / 144000 ] Ex Machina [ 83200 / 144000 ]
AlexArcanus
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
31:09:46
20100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tower Shield [ 54000 / 54000 ] Tower of Power [ 99750 / 108000 ]
QuantumGoose
No day-to-day abilities.
34:09:18
53600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 49000 / 97200 ]
ShootingStar
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
29:19:33
17700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tower Shield [ 54000 / 54000 ] Tower of Power [ 108000 / 108000 ]
ZexalxEcho
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
74000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 42600 / 43200 ] Lightning Strike [ 42600 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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