Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/13/2021 - Last Updated: 10/10/2021 - (8) Pleochroism
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
lovely_night lovely_night
Luck on attacks is +0 to +19%. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
16:10:15
25300
Lucky Star [ 0 / 37800 ] Lady Luck [ 0 / 75600 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
Enhanced Vision [ 0 / 32400 ] Counter Break [ 0 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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ringtail99 ringtail99
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
10:23:22
16900
Lightning Drive [ 0 / 32400 ] Lightning Strike [ 0 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
Sideslip [ 0 / 21600 ] Sidewinder [ 0 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Zubaz Zubaz
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
25:11:30
23100
Hyper Repair [ 5600 / 43200 ] Hyper Upgrade [ 5600 / 86400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
Lightning Drive [ 2800 / 37800 ] Lightning Strike [ 2800 / 113400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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    Units in vision only
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Lexyvil Lexyvil
No day-to-day abilities. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
25:16:08
145700
Hyper Repair [ 27600 / 48600 ] Hyper Upgrade [ 27600 / 97200 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
Market Crash [ 14250 / 50400 ] War Bonds [ 14250 / 151200 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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YourPapermate YourPapermate
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11:11:40
20600
Terrain Tactics [ 0 / 43200 ] Prime Tactics [ 0 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Kitkat1921 Kitkat1921
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units repair +1 additional HP (note: liable for costs).
22:17:32
20200
Double Time [ 0 / 43200 ] Victory March [ 0 / 115200 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Lucky Lass [ 0 / 37800 ] Covering Fire [ 0 / 75600 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Tsukio Tsukio
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
43600
Enhanced Vision [ 800 / 59400 ] Counter Break [ 800 / 99000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
Market Crash [ 400 / 21600 ] War Bonds [ 400 / 64800 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Svalinn Svalinn
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:16:12
5000
Market Crash [ 0 / 25200 ] War Bonds [ 0 / 75600 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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