2v2
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/14/2021 - Last Updated: 09/20/2021 - !*A Generic Name*!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
LunarPierce LunarPierce
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
27:18:44
2800
Terrain Tactics [ 21400 / 50400 ] Prime Tactics [ 21400 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
graphitezeppelin graphitezeppelin
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
23:22:56
17700
Max Force [ 1100 / 37800 ] Max Blast [ 1100 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
DankeyKang DankeyKang
Units (even air units) gain +10% attack power on roads.
00:00:00
17100
Forced March [ 14850 / 43200 ] Trail of Woe [ 14850 / 72000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Player team
Dr.Jingles Dr.Jingles
No day-to-day abilities.
26:20:15
0
SUPER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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