CRING
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/14/2021 - Last Updated: 10/11/2021 - (16) 323-Split
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Angryman
No day-to-day abilities.
07:12:00
17000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Villefort
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:11:40
34000
  • 0
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    0/?
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
molotov02
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:01:13
11700
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Player team
Double Time [ 37800 / 37800 ] Victory March [ 43500 / 100800 ]
SovacoDaCobra
No day-to-day abilities.
00:00:00
54100
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Player team
Hyper Repair [ 0 / 48600 ] Hyper Upgrade [ 0 / 97200 ]
12metatron
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:22:43
94300
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Player team
Urban Blight [ 9900 / 37800 ] High Society [ 9900 / 75600 ]
Greenkirby12
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:09:31
60400
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Player team
Lightning Drive [ 17250 / 32400 ] Lightning Strike [ 17250 / 97200 ]
Snowdude635
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:02:05
300
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Player team
Tsunami [ 57600 / 57600 ] Typhoon [ 100800 / 100800 ]
SamuelMH
No day-to-day abilities.
07:18:43
28000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
boulder
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:23:45
22000
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Player team
Double Time [ 2500 / 27000 ] Victory March [ 2500 / 72000 ]
Maus_tfm
No day-to-day abilities.
07:20:09
28000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
camuz
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:06:43
12000
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Player team
SUPER
LolFroob
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:00:38
38600
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Player team
Urban Blight [ 29700 / 48600 ] High Society [ 29700 / 97200 ]
Mafx
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:18:17
46000
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Softsoap
No day-to-day abilities.
10:10:37
30900
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Player team
Hyper Repair [ 21000 / 27000 ] Hyper Upgrade [ 21000 / 54000 ]
Bumhead Beavis
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:12:00
17000
  • 0
  • 0
  • 0
    0/?
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
waffentrager
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:13:57
29900
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Player team
Enhanced Vision [ 32400 / 32400 ] Counter Break [ 44300 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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