Air and Naval Battle
Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/16/2021 - Last Updated: 11/01/2021 - Air vs Naval
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Asdwar2013
Units gain +10% attack.
00:00:00
203400
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Player team
Black Wave [ 0 / 54000 ] Black Storm [ 0 / 97200 ]
spencyrrh
Units cost is reduced to 90% (10% cheaper).
10:12:29
148700
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Player team
Barter [ 22740 / 27000 ] Merchant Union [ 22740 / 45000 ]
Creepus2003
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
05:23:10
162000
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Player team
Tsunami [ 3600 / 36000 ] Typhoon [ 3600 / 63000 ]
Schurlio
Units cost is reduced to 90% (10% cheaper).
10:05:18
245910
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Player team
Barter [ 37800 / 37800 ] Merchant Union [ 43200 / 63000 ]
GentleMelon
Units cost +20% more to build, but gain +30% attack and defense.
11:18:47
140800
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Player team
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
Gusty14
Luck on attacks is +0 to +19%.
07:16:24
259000
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
grhifenbut2
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:23:49
280000
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    Units in vision only
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Eazy-E
Units cost +20% more to build, but gain +30% attack and defense.
12:07:55
384000
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    Units in vision only
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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