Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/17/2021 - Last Updated: 10/12/2021 - 5-Man FFA - Clover
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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alexaib
Units (even air units) gain +10% attack power on plains. Units repair +1 additional HP (note: liable for costs).
34:10:11
7700
  • 0
    Units in vision only
  • 0
  • 0
POWER
Lucky Lass [ 17325 / 43200 ] Covering Fire [ 17325 / 86400 ]
ThisIsChess2
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18:17:06
9500
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 21600 / 21600 ] War Bonds [ 41550 / 64800 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 29775 / 81000 ]
Jiroshi
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack.
36:20:10
600
  • 0
    Units in vision only
  • 0
  • 0
POWER
Black Wave [ 14850 / 81000 ] Black Storm [ 14850 / 145800 ]
YoshuaAbyss
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
11600
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
Tower Shield [ 32400 / 32400 ] Tower of Power [ 64800 / 64800 ]
ThirdEyeGouged
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). No day-to-day abilities.
28:17:28
1500
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Sideslip [ 25200 / 25200 ] Sidewinder [ 55900 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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