8 Man FFA Anything Goes
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/17/2021 - Last Updated: 01/08/2022 - (8) Slaoouuul
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
The_Neu
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:09:37
14000
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    Units in vision only
  • 0
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    0/?
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
azfake
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:05:28
15200
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    Units in vision only
  • 0
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Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 55350 / 90000 ]
NolsRoyce
Units gain +10% attack.
07:12:45
18500
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    Units in vision only
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
TheOffOne
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:20:00
46580
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    Units in vision only
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Gold Rush [ 0 / 32400 ] Power of Money [ 0 / 97200 ]
Deatrips
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:19:37
39580
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    Units in vision only
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Gold Rush [ 18000 / 18000 ] Power of Money [ 18960 / 54000 ]
dalcorn
Units cost is reduced to 90% (10% cheaper).
11:21:37
13710
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    Units in vision only
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Barter [ 20870 / 27000 ] Merchant Union [ 20870 / 45000 ]
CosmicKestrel
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
54180
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    Units in vision only
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Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
Alivart Woquer (AWBW)
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:04:19
3500
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    Units in vision only
  • 0
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    0/?
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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