History
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/19/2021 - Last Updated: 09/24/2021 - 三国 - Romance of Three Kingdoms
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Historybuff Historybuff
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
36:00:34
15000
Lightning Drive [ 29600 / 48600 ] Lightning Strike [ 29600 / 145800 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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pandashock pandashock
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
102100
Turbo Charge [ 54000 / 54000 ] Overdrive [ 63600 / 108000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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PhxHippie PhxHippie
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:09:59
8400
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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