big battle
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/19/2021 - Last Updated: 12/19/2021 - 16 Reasons
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
fonzooy
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
10500
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Villefort
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
05:23:19
5000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Shint968
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:08:18
25500
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
TheOffOne
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:11:38
13600
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 24000 / 27000 ] Lightning Strike [ 24000 / 81000 ]
Cing
Luck on attacks is -9% to +24%.
08:03:50
14000
  • 0
  • 0
  • 0
Player team
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
naabernethy
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:04:03
10000
  • 0
  • 0
  • 0
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
SSAO
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:20:03
15000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 67500 / 81000 ]
Svalinn
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:18:48
6500
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
oddlyobtuselemon16…
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:20:37
11000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
GentleMelon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:05:48
4600
  • 0
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 46600 / 72000 ]
cisgood123
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:22:55
14000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
arelius
No day-to-day abilities.
08:20:05
4900
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 36700 / 54000 ]
Omni777
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:02:42
25500
  • 0
  • 0
  • 0
Player team
Max Force [ 27000 / 27000 ] Max Blast [ 35400 / 54000 ]
AWNewguy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:20:44
1900
  • 0
  • 0
  • 0
Player team
Double Time [ 22300 / 32400 ] Victory March [ 22300 / 86400 ]
razaga33
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:00:51
12000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
kno3
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:20:54
400
  • 0
  • 0
  • 0
Player team
Double Time [ 11000 / 27000 ] Victory March [ 11000 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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