2v2v2v2 Secluded 2
Day 50 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/22/2021 - Last Updated: 05/16/2022 - 8 Fates
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
steel_jaybird steel_jaybird
Units gain +10% attack. Units repair +1 additional HP (note: liable for costs).
28:06:47
11900
Black Wave [ 54000 / 54000 ] Black Storm [ 70225 / 97200 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Lucky Lass [ 32325 / 32400 ] Covering Fire [ 32325 / 64800 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
wargirl wargirl
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
23:02:14
113900
Hyper Repair [ 0 / 37800 ] Hyper Upgrade [ 0 / 75600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
Lightning Drive [ 13625 / 37800 ] Lightning Strike [ 13625 / 113400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
MastaJiggyWiggy MastaJiggyWiggy
No day-to-day abilities. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
128600
SUPER
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
Double Time [ 59400 / 59400 ] Victory March [ 154100 / 158400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
StepFD StepFD
No day-to-day abilities. Units gain +10% attack.
17:01:36
23800
Hyper Repair [ 0 / 37800 ] Hyper Upgrade [ 0 / 75600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
Black Wave [ 41975 / 54000 ] Black Storm [ 41975 / 97200 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
teejermiester teejermiester
Units gain +10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:18:51
13700
Black Wave [ 54000 / 54000 ] Black Storm [ 64525 / 97200 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Double Time [ 27600 / 32400 ] Victory March [ 27600 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
trix1117 trix1117
Units repair +1 additional HP (note: liable for costs). Units gain +10% attack.
18:20:28
446500
Lucky Lass [ 54000 / 54000 ] Covering Fire [ 108000 / 108000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
Black Wave [ 108000 / 108000 ] Black Storm [ 108125 / 194400 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
molotov02 molotov02
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. No day-to-day abilities.
28:02:26
48600
Max Force [ 37800 / 37800 ] Max Blast [ 66950 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
Sideslip [ 21600 / 21600 ] Sidewinder [ 54000 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
NeonTurtle NeonTurtle
Units repair +1 additional HP (note: liable for costs). Units gain +10% attack.
01:18:12
39700
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 51850 / 64800 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
Black Wave [ 31350 / 63000 ] Black Storm [ 31350 / 113400 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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