United States
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/22/2021 - Last Updated: 11/30/2021 - '~USA-
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
qac-man
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:23:00
5000
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Scalloper
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:14:41
18500
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Snipe Attack [ 3550 / 32400 ] Super Snipe [ 3550 / 64800 ]
lovely_night
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
37:04:48
28700
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Tsunami [ 6850 / 72000 ] Typhoon [ 6850 / 126000 ]
Softsoap
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22:18:52
14600
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  • 0
  • 0
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 48350 / 64800 ]
Svalinn
Unaffected by snow, but rain affects him the same as snow would for others.
09:12:59
3000
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
RockerG1rl821
Units repair +1 additional HP (note: liable for costs).
00:00:00
12600
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Lucky Lass [ 34150 / 37800 ] Covering Fire [ 34150 / 75600 ]
advancewars10
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
37:14:39
15000
  • 0
  • 0
  • 0
    0/?
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Snipe Attack [ 4300 / 48600 ] Super Snipe [ 4300 / 97200 ]
Cing
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:21:48
10700
  • 0
  • 0
  • 0
    0/?
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Snipe Attack [ 19750 / 32400 ] Super Snipe [ 19750 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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