Battle Royal Deluxe
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/23/2021 - Last Updated: 10/28/2021 - The Fight of Fourteen Nations
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
max_hunter
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
25:14:19
38400
  • 0
    Units in vision only
  • 0
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    0/?
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Enhanced Vision [ 8100 / 43200 ] Counter Break [ 8100 / 72000 ]
TheOffOne
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:02:29
13900
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    Units in vision only
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Double Time [ 43200 / 43200 ] Victory March [ 71050 / 115200 ]
Svalinn
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:10:35
13600
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    Units in vision only
  • 0
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Lightning Drive [ 15950 / 27000 ] Lightning Strike [ 15950 / 81000 ]
CCascoP
No day-to-day abilities.
04:23:53
5000
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    Units in vision only
  • 0
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Mewtwo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
72100
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    Units in vision only
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Urban Blight [ 17050 / 75600 ] High Society [ 17050 / 151200 ]
Trillionaire Grindset
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
06:21:44
7000
  • 0
    Units in vision only
  • 0
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
xrumblingcdsx
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
31:21:48
600
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    Units in vision only
  • 0
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Max Force [ 37700 / 54000 ] Max Blast [ 37700 / 108000 ]
GeneralKASH
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:14:24
9000
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    Units in vision only
  • 0
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Urban Blight [ 200 / 43200 ] High Society [ 200 / 86400 ]
MisterFox
No day-to-day abilities.
31:16:00
3200
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SUPER
Vivy
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:03:24
6000
  • 0
    Units in vision only
  • 0
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Urban Blight [ 28150 / 32400 ] High Society [ 28150 / 64800 ]
Eazy-E
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:22:00
12000
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    Units in vision only
  • 0
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Urban Blight [ 1900 / 27000 ] High Society [ 1900 / 54000 ]
Ghancc
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31:22:34
8000
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    Units in vision only
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Double Time [ 24000 / 37800 ] Victory March [ 24000 / 100800 ]
_Yo_Mama_
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:09:47
18000
  • 0
    Units in vision only
  • 0
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Double Time [ 9300 / 27000 ] Victory March [ 9300 / 72000 ]
Myi64
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:06:03
4000
  • 0
    Units in vision only
  • 0
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    0/?
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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