16 player FFA fog
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/24/2021 - Last Updated: 11/18/2021 - Tournament of Trials
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Connecting...
Josephu
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
23:13:20
8000
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    Units in vision only
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Urban Blight [ 12700 / 32400 ] High Society [ 12700 / 64800 ]
jriico23
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
29:13:00
21700
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 49050 / 72000 ]
hellothererizal
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
32:22:37
49600
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 33100 / 72000 ]
Skribyld
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:20:33
9000
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    Units in vision only
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Lightning Drive [ 2750 / 27000 ] Lightning Strike [ 2750 / 81000 ]
Benchwarmer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
246700
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    Units in vision only
  • 0
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Urban Blight [ 0 / 32400 ] High Society [ 0 / 64800 ]
Laplace
Unaffected by snow, but rain affects him the same as snow would for others.
09:20:33
6000
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    Units in vision only
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
floncra
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
33:11:00
11100
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    Units in vision only
  • 0
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
JackOfClubs
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34:22:52
27000
  • 0
    Units in vision only
  • 0
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Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
12metatron
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
33:06:35
22400
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SUPER
Kolobanov
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
07:17:37
4000
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    Units in vision only
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Bum
No day-to-day abilities.
34:22:55
7800
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SUPER
RainyPhantasm
Unaffected by snow, but rain affects him the same as snow would for others.
38:11:34
17900
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  • 0
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Blizzard [ 27000 / 27000 ] Winter Fury [ 41150 / 63000 ]
jaydong123
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
35:12:41
5800
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    Units in vision only
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Turbo Charge [ 32400 / 32400 ] Overdrive [ 37700 / 64800 ]
Softsoap
No day-to-day abilities.
35:06:14
9700
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    Units in vision only
  • 0
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 34150 / 64800 ]
SpiffyDC
No day-to-day abilities.
35:23:59
12800
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    Units in vision only
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Hyper Repair [ 15100 / 32400 ] Hyper Upgrade [ 15100 / 64800 ]
Wimp
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25:04:44
11600
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    Units in vision only
  • 0
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Urban Blight [ 23650 / 32400 ] High Society [ 23650 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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