map testing for fun.
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/24/2021 - Last Updated: 10/02/2021 - Black hole returns!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ZLF ZLF
No day-to-day abilities.
24:17:29
18600
Hyper Repair [ 25020 / 48600 ] Hyper Upgrade [ 25020 / 97200 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
hellothererizal hellothererizal
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:09:57
19845
Gold Rush [ 29880 / 36000 ] Power of Money [ 29880 / 108000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
ShootingStar ShootingStar
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
32560
Morale Boost [ 0 / 57600 ] Samurai Spirit [ 0 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Le lieu tenant Le lieu tenant
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:13:42
19400
Snipe Attack [ 37660 / 37800 ] Super Snipe [ 37660 / 75600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Tsukio Tsukio
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:01:10
62367
Gold Rush [ 48940 / 54000 ] Power of Money [ 48940 / 162000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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