Fun battle
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/24/2021 - Last Updated: 11/04/2021 - Do not play this map
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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cisgood123
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:08:48
604500
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
casesater
Units cost +20% more to build, but gain +30% attack and defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:00:00
509500
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Lientur00
Units cost +20% more to build, but gain +30% attack and defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
05:16:19
528500
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
TwistedAnkles
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:18:57
557000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 9000 / 18000 ] Airborne Assault [ 9000 / 54000 ]
Double Time [ 4500 / 27000 ] Victory March [ 4500 / 72000 ]
laglie
Units cost +20% more to build, but gain +30% attack and defense. Units repair +1 additional HP (note: liable for costs).
00:00:00
604500
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 9900 / 36000 ] Samurai Spirit [ 9900 / 63000 ]
Lucky Lass [ 4950 / 27000 ] Covering Fire [ 4950 / 54000 ]
knonme
Units cost +20% more to build, but gain +30% attack and defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:23:57
519000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Nelfi
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:07:45
566500
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
BigBomber
Luck on attacks is -14% to +29%. No day-to-day abilities.
01:01:37
566500
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
twan12
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:10:14
595000
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
hellothererizal
Units cost +20% more to build, but gain +30% attack and defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:06:16
595000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Dangerdoodledang
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:00:13
595000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 2700 / 27000 ] Super Snipe [ 2700 / 54000 ]
Tower Shield [ 1350 / 27000 ] Tower of Power [ 1350 / 54000 ]
Duask
Units cost +20% more to build, but gain +30% attack and defense. Units repair +1 additional HP (note: liable for costs).
04:20:07
519000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
spacecadetrey
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
04:00:00
509500
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Lucky Sat
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:09:00
595000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
13dtran13
Units cost +20% more to build, but gain +30% attack and defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:15:32
528500
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Wimp
Luck on attacks is -14% to +29%. Units cost +20% more to build, but gain +30% attack and defense.
09:19:34
566500
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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