4 v 4
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/26/2021 - Last Updated: 11/22/2021 - Dundas Street Heat (4v4)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie
Units cost is reduced to 90% (10% cheaper).
14:16:58
8350
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 27000 / 27000 ] Merchant Union [ 43730 / 45000 ]
EHAM
Units cost +20% more to build, but gain +30% attack and defense.
12:23:53
9240
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 38730 / 63000 ]
rundumnurd
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
23200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 2840 / 64800 ] Meteor Strike II [ 2840 / 108000 ]
jake7777777
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15:03:21
3410
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
SANJJI
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:03:32
300
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Joe40428
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:19:53
28600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 16960 / 18000 ] Power of Money [ 16960 / 54000 ]
hellothererizal
Units cost +20% more to build, but gain +30% attack and defense.
12:03:57
18480
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
mochi760
Luck on attacks is +0 to +19%.
16:02:36
1000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 47740 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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