FFA no fog
Day 71 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/26/2021 - Last Updated: 05/06/2022 - chaotic waters inverted
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Svalinn
Unaffected by snow, but rain affects him the same as snow would for others.
13:22:23
10000
  • 0
  • 0
  • 0
Blizzard [ 800 / 27000 ] Winter Fury [ 800 / 63000 ]
Lexyvil
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:23:31
20200
  • 0
  • 0
  • 0
Snipe Attack [ 32400 / 37800 ] Super Snipe [ 32400 / 75600 ]
quacktagon
Luck on attacks is -14% to +29%.
01:20:39
39550
  • 0
  • 0
  • 0
Overclock [ 43200 / 43200 ] System Crash [ 100800 / 100800 ]
Dangerdoodledang
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:15:52
14000
  • 0
  • 0
  • 0
Snipe Attack [ 4750 / 27000 ] Super Snipe [ 4750 / 54000 ]
Josephu
Luck on attacks is +0 to +19%.
14:22:19
8800
  • 0
  • 0
  • 0
Lucky Star [ 550 / 27000 ] Lady Luck [ 550 / 54000 ]
yeet skeet
No day-to-day abilities.
42:04:45
15250
  • 0
  • 0
  • 0
Hyper Repair [ 50950 / 70200 ] Hyper Upgrade [ 50950 / 140400 ]
Critical_Lee
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:16:07
9000
  • 0
  • 0
  • 0
Tsunami [ 8500 / 36000 ] Typhoon [ 8500 / 63000 ]
Ruzz
Unaffected by snow, but rain affects him the same as snow would for others.
30:02:19
20800
  • 0
  • 0
  • 0
POWER
GameFrontGermany
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
67200
  • 0
  • 0
  • 0
Lightning Drive [ 75600 / 75600 ] Lightning Strike [ 107800 / 226800 ]
TopazWyvern
Luck on attacks is +0 to +19%.
16:10:45
17000
  • 0
  • 0
  • 0
Lucky Star [ 19500 / 27000 ] Lady Luck [ 19500 / 54000 ]
Rader Elcaroman
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
36:13:30
2050
  • 0
  • 0
  • 0
POWER
Asdwar2013
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:23:35
5400
  • 0
  • 0
  • 0
Snipe Attack [ 23850 / 27000 ] Super Snipe [ 23850 / 54000 ]
EHAM
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:17:38
10500
  • 0
  • 0
  • 0
Snipe Attack [ 400 / 27000 ] Super Snipe [ 400 / 54000 ]
wargirl
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:22:29
19700
  • 0
  • 0
  • 0
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
wTurok
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
20:16:25
35000
  • 0
  • 0
  • 0
Tsunami [ 8650 / 43200 ] Typhoon [ 8650 / 75600 ]
laglie
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
68:14:00
51050
  • 0
  • 0
  • 0
Tsunami [ 36300 / 108000 ] Typhoon [ 36300 / 189000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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