T1
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/27/2021 - Last Updated: 09/27/2021 - (4)2v2 Fastest Publish
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Andy King Andy King
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:22:25
7700
Terrain Tactics [ 10300 / 43200 ] Prime Tactics [ 10300 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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    Units in vision only
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Player team
a_bao_dou a_bao_dou
Luck on attacks is +0 to +19%.
00:33:35
13000
Lucky Star [ 32400 / 32400 ] Lady Luck [ 32600 / 64800 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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    Units in vision only
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Player team
A__1 A__1
Units gain +10% attack and +10% defense.
00:00:00
42600
None [ 12850 / 108000 ] Ex Machina [ 12850 / 108000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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    Units in vision only
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Player team
FuckTrump FuckTrump
No day-to-day abilities.
00:38:54
3600
Sideslip [ 25200 / 25200 ] Sidewinder [ 63000 / 63000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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    Units in vision only
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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