We dropped, bois
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/30/2021 - Last Updated: 03/24/2022 - Fortnite Squads
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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JJSSBU
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:21:40
11000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 7350 / 27000 ] Counter Break [ 7350 / 45000 ]
SovacoDaCobra
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:22:44
53600
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 4450 / 18000 ] Airborne Assault [ 4450 / 54000 ]
Caballonegro
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:22:07
33560
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 4260 / 18000 ] Power of Money [ 4260 / 54000 ]
Dracothe7th
Units cost +20% more to build, but gain +30% attack and defense.
04:07:09
273040
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 12380 / 36000 ] Samurai Spirit [ 12380 / 63000 ]
Unggoy Slaya
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:09:31
16000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 5440 / 27000 ] Tower of Power [ 5440 / 54000 ]
TheBobbyDudeman
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:12:41
142000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
GameUniverse
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:15:04
4000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
EHAM
Units cost +20% more to build, but gain +30% attack and defense.
10:13:55
4000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 6660 / 36000 ] Samurai Spirit [ 6660 / 63000 ]
OrangeJu1ce
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
398000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 1740 / 36000 ] Samurai Spirit [ 1740 / 63000 ]
ringtail99
Units cost is reduced to 90% (10% cheaper).
12:10:10
201820
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 1550 / 27000 ] Merchant Union [ 1550 / 45000 ]
sawapolo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:23:41
2000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
CleanerCode
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
31:15:51
251000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 5545 / 18000 ] Airborne Assault [ 5545 / 54000 ]
Elsword991
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:18:49
12000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 9500 / 18000 ] Airborne Assault [ 9500 / 54000 ]
DornStar
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:20:04
21000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Oschkar25
Units cost +20% more to build, but gain +30% attack and defense.
10:12:27
7000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 5580 / 36000 ] Samurai Spirit [ 5580 / 63000 ]
Dipshit 33
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
29:03:55
259000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 7290 / 18000 ] Airborne Assault [ 7290 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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