The Alllies Revenge
Day 17 - Boot: 00d 00h 00m - AET:
Game Started: 10/26/2006 - Last Updated: 05/16/2007 - zero's stronghold
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Calvacadeofcats
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
300
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    0/?
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    0/?
Player team
Turbo Charge [ 26195 / 27000 ] Overdrive [ 26195 / 81000 ]

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kaji
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). No day-to-day abilities.
20300
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Player team
Market Crash [ 1085 / 27000 ] War Bonds [ 1085 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
RockmanX_Zero
Units gain +10% attack.
700
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    0/?
Player team
Black Wave [ 5 / 27000 ] Black Storm [ 5 / 81000 ]

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str3tchb0y
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
500
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  • 0
    0/?
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Player team
SUPER

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Narts
Units gain +10% attack.
70900
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  • 0
    0/?
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Player team
Black Wave [ 27000 / 27000 ] Black Storm [ 139968 / 81000 ]

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gunner1138
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
43000
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  • 0
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 81000 ]

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Xephogas
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
5820
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  • 0
  • 0
    0/?
    0/?
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    0/?
Player team
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 31543.5 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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