Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/01/2021 - Last Updated: 01/18/2022 - ! 16 Players Islands
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Mewtwo Mewtwo
Units cost is reduced to 90% (10% cheaper).
18:00:11
7710
Barter [ 23320 / 37800 ] Merchant Union [ 23320 / 63000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Vendedor_de_Pérdidas2 Vendedor_de_Pérdidas2
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
37:18:30
27500
Copter Command [ 50400 / 50400 ] Airborne Assault [ 151200 / 151200 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Caballonegro Caballonegro
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
30:01:04
34603
Gold Rush [ 43200 / 43200 ] Power of Money [ 112490 / 129600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Kitkat1921 Kitkat1921
Units (even air units) gain +10% attack power on plains.
17:18:20
13100
Beat Down [ 32400 / 32400 ] Block Rock [ 33500 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
SilverGeko SilverGeko
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
25:10:55
58100
Copter Command [ 32400 / 32400 ] Airborne Assault [ 64010 / 97200 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
EpochBehemoth EpochBehemoth
Units cost +20% more to build, but gain +30% attack and defense.
22:13:36
17080
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 85190 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Rader Elcaroman Rader Elcaroman
Units cost is reduced to 90% (10% cheaper).
11:23:05
4940
Barter [ 14890 / 27000 ] Merchant Union [ 14890 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Svalinn Svalinn
Units cost +20% more to build, but gain +30% attack and defense.
07:15:17
4800
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
ZLF ZLF
Units cost +20% more to build, but gain +30% attack and defense.
21:01:28
15160
Morale Boost [ 47600 / 50400 ] Samurai Spirit [ 47600 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
HyperSea HyperSea
Units cost is reduced to 90% (10% cheaper).
27:03:50
20250
Barter [ 59400 / 59400 ] Merchant Union [ 99000 / 99000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
SlimyBlueSlime SlimyBlueSlime
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
25:09:04
2833
Gold Rush [ 19215 / 50400 ] Power of Money [ 19215 / 151200 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Kanbased Kanbased
Units cost +20% more to build, but gain +30% attack and defense.
11:05:47
20760
Morale Boost [ 29360 / 43200 ] Samurai Spirit [ 29360 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Firelord Azula Firelord Azula
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
129614
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
rockbot rockbot
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:19:10
8000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Josef5050 Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
14:15:39
10240
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
NoChickenWing89 NoChickenWing89
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:14:51
20632
Gold Rush [ 35700 / 43200 ] Power of Money [ 35700 / 129600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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