Raid Boss Mangs
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/02/2021 - Last Updated: 10/26/2021 - Raid Boss
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
mangs1337
Units cost is reduced to 90% (10% cheaper).
00:00:00
36200
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Player team
Barter [ 290 / 48600 ] Merchant Union [ 290 / 81000 ]
SoulCrusherEx
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
06:02:22
2000
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Player team
POWER
Shint968
Units repair +1 additional HP (note: liable for costs).
02:12:27
7000
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
SlimyBlueSlime
Units cost +20% more to build, but gain +30% attack and defense.
05:03:10
1960
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Player team
Morale Boost [ 17350 / 36000 ] Samurai Spirit [ 17350 / 63000 ]
Fruitigal
Units gain +10% attack and +10% defense.
04:13:28
11000
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Player team
None [ 16930 / 90000 ] Ex Machina [ 16930 / 90000 ]
Tsukio
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:01:46
7100
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Player team
POWER
sheckyvgm
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:04:48
2000
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Player team
Urban Blight [ 6570 / 32400 ] High Society [ 6570 / 64800 ]
Kantbei
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:04:59
1600
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Player team
Snipe Attack [ 19045 / 27000 ] Super Snipe [ 19045 / 54000 ]
Morito
Unaffected by snow, but rain affects him the same as snow would for others.
03:23:41
1000
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Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 47705 / 63000 ]
Hogat
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:17:05
4800
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Player team
Gold Rush [ 4220 / 25200 ] Power of Money [ 4220 / 75600 ]
Rader Elcaroman
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:20:59
1200
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Player team
Urban Blight [ 13940 / 27000 ] High Society [ 13940 / 54000 ]
Sam*
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
05:02:54
3900
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Player team
Tsunami [ 25300 / 36000 ] Typhoon [ 25300 / 63000 ]
Homestuck
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:06:01
1900
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Player team
Snipe Attack [ 19760 / 27000 ] Super Snipe [ 19760 / 54000 ]
Le lieu tenant
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:13:16
2800
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 27350 / 54000 ]
yellowguy111
Units (even air units) gain +10% attack power on plains.
04:06:33
1600
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 37515 / 54000 ]
Tseng
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:20:00
0
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Player team
Copter Command [ 6660 / 18000 ] Airborne Assault [ 6660 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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