get it
Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/04/2021 - Last Updated: 10/20/2021 - Why Can't We Be Friends?
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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jadlcs
Units cost is reduced to 90% (10% cheaper).
16:00:35
1106650
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SUPER
Demace
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:04:48
476100
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Urban Blight [ 7500 / 32400 ] High Society [ 7500 / 64800 ]
Owaain
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:00:41
53600
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Meteor Strike [ 50850 / 54000 ] Meteor Strike II [ 50850 / 90000 ]
Tim12345
Units cost is reduced to 90% (10% cheaper).
11:16:46
151810
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Barter [ 0 / 48600 ] Merchant Union [ 0 / 81000 ]
ShootingStar
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:22:56
761400
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Urban Blight [ 10940 / 32400 ] High Society [ 10940 / 64800 ]
Suunn
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
2667200
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SUPER
J3tt_Gr4y
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
06:19:41
22000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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