Left, right, or die!?
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/04/2021 - Last Updated: 10/25/2021 - Twelve Army Grid
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Caballonegro Caballonegro
No day-to-day abilities.
16:12:17
7600
Hyper Repair [ 26300 / 27000 ] Hyper Upgrade [ 26300 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
HyperSea HyperSea
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
14:11:00
4700
Max Force [ 27000 / 27000 ] Max Blast [ 43050 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
Spiritoffire Spiritoffire
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
5100
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 58650 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
casesater casesater
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:02:09
5500
Double Time [ 27000 / 27000 ] Victory March [ 37150 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
pkmndong pkmndong
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:17:23
5000
Double Time [ 27000 / 27000 ] Victory March [ 28850 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
FlyingJudgeman FlyingJudgeman
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:00:33
300
Max Force [ 10300 / 32400 ] Max Blast [ 10300 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
IndirectBomber2 IndirectBomber2
Units repair +1 additional HP (note: liable for costs).
15:20:04
500
Lucky Lass [ 14800 / 27000 ] Covering Fire [ 14800 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
13anonymity13 13anonymity13
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:18:07
5200
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 38850 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
NLkldws NLkldws
Units repair +1 additional HP (note: liable for costs).
14:22:41
600
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 31400 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
S0PP0RT S0PP0RT
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:03:53
2000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Stijntje Stijntje
Units repair +1 additional HP (note: liable for costs).
13:23:22
13900
Lucky Lass [ 25800 / 27000 ] Covering Fire [ 25800 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
BenC BenC
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:11:34
5900
Terrain Tactics [ 32200 / 36000 ] Prime Tactics [ 32200 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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