4v4v4v4 Chaos Map Test 2
Day 57 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/04/2021 - Last Updated: 07/22/2022 - 4v4v4v4 Defenestration
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
ChocoChipPancake
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
48:14:18
31800
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Player team
Lightning Drive [ 4400 / 54000 ] Lightning Strike [ 4400 / 162000 ]
Asteria621
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:14:15
25500
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Homestuck
Unaffected by snow, but rain affects him the same as snow would for others.
14:21:59
21200
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Player team
Blizzard [ 8750 / 32400 ] Winter Fury [ 8750 / 75600 ]
OVERL1GHTY
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:17:42
16000
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Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
andercer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:19:08
26000
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Player team
Urban Blight [ 3600 / 27000 ] High Society [ 3600 / 54000 ]
vatiz
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
49:18:04
71000
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Player team
Enhanced Vision [ 72950 / 81000 ] Counter Break [ 72950 / 135000 ]
wolfer1006
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
77900
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Player team
Double Time [ 59400 / 59400 ] Victory March [ 65100 / 158400 ]
Demace
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:23:24
32700
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Player team
Urban Blight [ 68200 / 75600 ] High Society [ 68200 / 151200 ]
EthanGreen
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
14:17:50
16300
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Player team
Max Force [ 15100 / 27000 ] Max Blast [ 15100 / 54000 ]
RainyPhantasm
Unaffected by snow, but rain affects him the same as snow would for others.
31:02:24
9800
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Player team
SUPER
davidcillo
Unaffected by snow, but rain affects him the same as snow would for others.
41:10:01
45800
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Player team
Blizzard [ 60400 / 81000 ] Winter Fury [ 60400 / 189000 ]
jaydong123
Luck on attacks is -14% to +29%.
23:00:36
29250
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Player team
Overclock [ 20650 / 43200 ] System Crash [ 20650 / 100800 ]
RoyMaster4
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
25:13:40
2400
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Player team
Enhanced Vision [ 5400 / 48600 ] Counter Break [ 5400 / 81000 ]
Softsoap
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:01:50
85100
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Player team
Urban Blight [ 700 / 37800 ] High Society [ 700 / 75600 ]
WhoDis
Units repair +1 additional HP (note: liable for costs).
03:14:26
18300
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Player team
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 54000 / 54000 ]
Starduster
Unaffected by snow, but rain affects him the same as snow would for others.
17:08:43
23200
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Player team
Blizzard [ 20950 / 37800 ] Winter Fury [ 20950 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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