Testing new map
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/05/2021 - Last Updated: 11/16/2021 - Wilderness
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
SovacoDaCobra
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
17:07:16
34900
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    Units in vision only
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Meteor Strike [ 46980 / 64800 ] Meteor Strike II [ 46980 / 108000 ]
hellothererizal
Units cost +20% more to build, but gain +30% attack and defense.
05:17:00
49140
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Morale Boost [ 21140 / 36000 ] Samurai Spirit [ 21140 / 63000 ]
TheOffOne
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:01:19
10823
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Gold Rush [ 39600 / 39600 ] Power of Money [ 41540 / 118800 ]
The spooky pirate
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:12:00
29000
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Snipe Attack [ 11680 / 27000 ] Super Snipe [ 11680 / 54000 ]
Ovation-free
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
90500
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POWER
NoChickenWing89
Units cost +20% more to build, but gain +30% attack and defense.
27:21:38
180
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Morale Boost [ 86400 / 86400 ] Samurai Spirit [ 151200 / 151200 ]
a guy thats gonna blow y…
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:20:58
2000
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Gold Rush [ 21600 / 21600 ] Power of Money [ 57310 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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