7 v 7
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/06/2021 - Last Updated: 04/18/2022 - 7vs7game
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie
No day-to-day abilities.
00:00:00
25000
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Benchwarmer
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
01:01:43
11300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Asteria621
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
13:01:34
30500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 9650 / 36000 ] Typhoon [ 9650 / 63000 ]
AdvanceAI
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:14:44
8150
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
ClockworkTowers
Luck on attacks is -9% to +24%.
15:16:11
8500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Brute Force [ 32400 / 32400 ] Barbaric Blow [ 48575 / 64800 ]
cisgood123
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:04:11
10000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 1400 / 36000 ] Typhoon [ 1400 / 63000 ]
Svalinn
No day-to-day abilities.
09:19:18
11000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Tsukio
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:07:30
2900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 28125 / 57600 ] Typhoon [ 28125 / 100800 ]
SaintXIV
Unaffected by snow, but rain affects him the same as snow would for others.
18:20:42
23200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Blizzard [ 17600 / 32400 ] Winter Fury [ 17600 / 75600 ]
Ovation-free
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
26:08:41
3700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 9300 / 32400 ] Lightning Strike [ 9300 / 97200 ]
Caballonegro
No day-to-day abilities.
28:17:15
26200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 28650 / 32400 ] Hyper Upgrade [ 28650 / 64800 ]
Battledude69
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
23:02:04
1200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 25900 / 37800 ] High Society [ 25900 / 75600 ]
SpiffyDC
Units repair +1 additional HP (note: liable for costs).
26:16:39
1200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Lass [ 2000 / 32400 ] Covering Fire [ 2000 / 64800 ]
ricketyant
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
02:15:56
26950
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 27000 / 27000 ] High Society [ 38600 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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