Supremacy
Day 7 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/06/2021 - Last Updated: 10/24/2021 - Allies vs the 'Black Hole' fortress (5P)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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nonope
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:16:27
60225
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Player team
POWER
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 27860 / 81000 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:21:59
15640
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Player team
Morale Boost [ 19590 / 36000 ] Samurai Spirit [ 19590 / 63000 ]
Gold Rush [ 9795 / 18000 ] Power of Money [ 9795 / 54000 ]
fabxss
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units cost +20% more to build, but gain +30% attack and defense.
08:01:51
20800
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Player team
Tsunami [ 1700 / 36000 ] Typhoon [ 1700 / 63000 ]
Morale Boost [ 850 / 36000 ] Samurai Spirit [ 850 / 63000 ]
AceRPT
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
09:23:20
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Player team
Copter Command [ 8240 / 18000 ] Airborne Assault [ 8240 / 54000 ]
Morale Boost [ 4120 / 36000 ] Samurai Spirit [ 4120 / 63000 ]
Evolution
Units cost +20% more to build, but gain +30% attack and defense. Units (even air units) gain +10% attack power on roads.
00:00:00
64440
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Forced March [ 27000 / 27000 ] Trail of Woe [ 45000 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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