Day 45 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/06/2021 - Last Updated: 04/19/2022 - 1v1v1v1v1v1v1v1v1v1v1v1v1v1v1v1
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Big Chungus342 Big Chungus342
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:04:38
4143
Gold Rush [ 2670 / 32400 ] Power of Money [ 2670 / 97200 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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ThiccRicc ThiccRicc
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
12:18:56
5500
Market Crash [ 4040 / 18000 ] War Bonds [ 4040 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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ChefBoyardee ChefBoyardee
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
35700
Copter Command [ 39600 / 39600 ] Airborne Assault [ 118800 / 118800 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Caballonegro Caballonegro
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
45:09:34
39317
Gold Rush [ 54000 / 54000 ] Power of Money [ 96130 / 162000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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cisgood123 cisgood123
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
13:20:43
9000
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Olstheway Olstheway
Units cost is reduced to 90% (10% cheaper).
18:08:24
11350
Barter [ 37800 / 37800 ] Merchant Union [ 46560 / 63000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Consaibot1 Consaibot1
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
18:06:24
200
Tsunami [ 8530 / 50400 ] Typhoon [ 8530 / 88200 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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TORIK TORIK
Unaffected by snow, but rain affects him the same as snow would for others.
18:20:32
6600
POWER
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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CyberDennisTon CyberDennisTon
Luck on attacks is +0 to +19%.
03:08:10
9000
Lucky Star [ 27000 / 27000 ] Lady Luck [ 35510 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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zaba zaba
Units cost +20% more to build, but gain +30% attack and defense.
10:23:33
5400
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Kitkat1921 Kitkat1921
Units (even air units) gain +10% attack power on plains.
14:05:50
9500
Beat Down [ 27000 / 27000 ] Block Rock [ 31960 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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darnitkevin darnitkevin
Units cost +20% more to build, but gain +30% attack and defense.
30:00:30
42400
Morale Boost [ 0 / 72000 ] Samurai Spirit [ 0 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Zerikane Zerikane
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
24:18:39
2000
Turbo Charge [ 10990 / 37800 ] Overdrive [ 10990 / 75600 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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hellothererizal hellothererizal
Units cost +20% more to build, but gain +30% attack and defense.
08:15:15
30840
Morale Boost [ 20840 / 50400 ] Samurai Spirit [ 20840 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Shirygibraan10 Shirygibraan10
Units cost is reduced to 90% (10% cheaper).
12:14:06
6900
Barter [ 23930 / 27000 ] Merchant Union [ 23930 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Rejected_Grunt Rejected_Grunt
Units cost is reduced to 90% (10% cheaper).
15:23:10
14800
Barter [ 9000 / 27000 ] Merchant Union [ 9000 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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