ABACAB
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/09/2021 - Last Updated: 10/28/2021 - ! Diamond Isthmus
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BorisYeltsin
Unaffected by snow, but rain affects him the same as snow would for others.
19:06:49
39700
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    Units in vision only
  • 0
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    0/?
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Blizzard [ 32400 / 32400 ] Winter Fury [ 75600 / 75600 ]
Nemo86
Luck on attacks is +0 to +19%.
28:08:26
29700
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Lucky Star [ 9000 / 43200 ] Lady Luck [ 9000 / 86400 ]
Rap2r-Goblin
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:00:00
6000
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    Units in vision only
  • 0
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
MonkeMove
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:23:56
6000
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    Units in vision only
  • 0
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
CleanerCode
Units cost is reduced to 90% (10% cheaper).
27:06:22
50715
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    Units in vision only
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Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
SultaiSithLord
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
46650
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    Units in vision only
  • 0
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    0/?
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Snipe Attack [ 2362.5 / 43200 ] Super Snipe [ 2362.5 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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