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Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/10/2021 - Last Updated: 10/30/2021 - 1 Vs. 5
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jerry311
Unaffected by snow, but rain affects him the same as snow would for others.
26:19:57
5800
  • 0
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Player team
Blizzard [ 21700 / 32400 ] Winter Fury [ 21700 / 75600 ]
Le lieu tenant
Unaffected by snow, but rain affects him the same as snow would for others.
24:10:26
900
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Player team
Blizzard [ 21900 / 32400 ] Winter Fury [ 21900 / 75600 ]
Zeromus
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
25:04:37
200
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Jeremy97L
Units gain +10% attack and +10% defense.
20:18:56
10100
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Player team
None [ 22950 / 108000 ] Ex Machina [ 22950 / 108000 ]
Kitkat1921
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
25:09:49
10700
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Player team
Snipe Attack [ 19500 / 32400 ] Super Snipe [ 19500 / 64800 ]
Rosti
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
25100
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Player team
Copter Command [ 34120 / 36000 ] Airborne Assault [ 34120 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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