Chaotic Fast Shurikens
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/11/2021 - Last Updated: 11/06/2021 - chaotic waters
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
The spooky pirate
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:13:04
3000
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    Units in vision only
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
gritlock
Units cost is reduced to 90% (10% cheaper).
13:01:25
21350
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    Units in vision only
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Player team
Barter [ 2740 / 37800 ] Merchant Union [ 2740 / 63000 ]
HyperSea
Units cost is reduced to 90% (10% cheaper).
14:18:51
58220
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    Units in vision only
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Player team
Barter [ 37800 / 37800 ] Merchant Union [ 49020 / 63000 ]
longm21
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:06:18
25300
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 55115 / 64800 ]
Rejected_Grunt
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:07:03
16500
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    Units in vision only
  • 0
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Player team
Meteor Strike [ 2640 / 54000 ] Meteor Strike II [ 2640 / 90000 ]
Lewis_Sparrow
Units cost is reduced to 90% (10% cheaper).
01:18:00
2000
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    Units in vision only
  • 0
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    0/?
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Josephu
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:09:46
3000
  • 0
    Units in vision only
  • 0
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
wb55
Units cost +20% more to build, but gain +30% attack and defense.
17:03:44
40
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    Units in vision only
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Player team
Morale Boost [ 30075 / 36000 ] Samurai Spirit [ 30075 / 63000 ]
Benchwarmer
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
46760
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    Units in vision only
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Player team
Morale Boost [ 22330 / 50400 ] Samurai Spirit [ 22330 / 88200 ]
BlackDragon86
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:02:58
7000
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    Units in vision only
  • 0
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Player team
Copter Command [ 9510 / 18000 ] Airborne Assault [ 9510 / 54000 ]
Ello Asty
Units cost is reduced to 90% (10% cheaper).
11:18:18
21220
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    Units in vision only
  • 0
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 28635 / 45000 ]
BBAR
Units cost is reduced to 90% (10% cheaper).
03:15:23
4300
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    Units in vision only
  • 0
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
SANJJI
Units cost +20% more to build, but gain +30% attack and defense.
01:18:00
2000
  • 0
    Units in vision only
  • 0
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Shirygibraan10
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
02:17:10
2000
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    Units in vision only
  • 0
  • 0
    0/?
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Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
young2962
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:13:30
3800
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    Units in vision only
  • 0
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    0/?
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Choboichowder
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:20:27
12800
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    Units in vision only
  • 0
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Player team
Copter Command [ 9210 / 18000 ] Airborne Assault [ 9210 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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