hell
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/13/2021 - Last Updated: 01/10/2022 - Do not play this map
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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DassZx
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21:00:11
671000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Aillicitus
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:13:39
566500
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 22500 / 27000 ] Max Blast [ 22500 / 54000 ]
GeneralTaten
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:22:30
528500
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Barams
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
19:13:05
789000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 18750 / 27000 ] Max Blast [ 18750 / 54000 ]
cisgood123
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:23:28
528500
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
counoasd
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:14:40
547500
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 15000 / 27000 ] Max Blast [ 15000 / 54000 ]
sloomy
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:13:21
566500
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
TheJammer
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:21:40
528500
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Cuddly
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:09:02
576000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 15000 / 27000 ] Max Blast [ 15000 / 54000 ]
HyperSea
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
30:20:17
832500
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 19500 / 27000 ] Max Blast [ 19500 / 54000 ]
Squid1003
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
832500
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 10500 / 27000 ] Max Blast [ 10500 / 54000 ]
Blue_Advance
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:01:43
585500
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 3750 / 27000 ] Max Blast [ 3750 / 54000 ]
Lambdaw
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:15:26
557000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 6000 / 27000 ] Max Blast [ 6000 / 54000 ]
HyperDrifter
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:23:26
519000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Gamer Haven
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
26:10:41
709000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 10500 / 27000 ] Max Blast [ 10500 / 54000 ]
Clayay
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
26:06:13
728000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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