Mass != Weight
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/14/2021 - Last Updated: 12/27/2021 - Heavy Mass
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Silvera
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:13:33
7700
  • 0
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Snipe Attack [ 32400 / 37800 ] Super Snipe [ 32400 / 75600 ]
Jerry311
Unaffected by snow, but rain affects him the same as snow would for others.
28:15:04
47900
  • 0
  • 0
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    0/?
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Blizzard [ 43200 / 43200 ] Winter Fury [ 47400 / 100800 ]
ANoNameUs
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:17:26
8500
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Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 61400 / 97200 ]
epic?
Units repair +1 additional HP (note: liable for costs).
17:19:38
500
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SUPER
Amias
Luck on attacks is -9% to +24%.
00:00:00
10900
  • 0
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Brute Force [ 43200 / 43200 ] Barbaric Blow [ 49250 / 86400 ]
Plutoniumcube
Unaffected by snow, but rain affects him the same as snow would for others.
01:00:20
200
  • 0
  • 0
  • 0
    0/?
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Blizzard [ 25400 / 48600 ] Winter Fury [ 25400 / 113400 ]
Kantbei
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:08:26
14800
  • 0
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  • 0
    0/?
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Fridge Tourist
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:06:27
7300
  • 0
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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