Big warzone
Day 61 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/14/2021 - Last Updated: 04/26/2022 - Brand543's Warzone
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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cisgood123
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:10:12
9400
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Player team
Snipe Attack [ 12665 / 27000 ] Super Snipe [ 12665 / 54000 ]
Gold Rush [ 7330 / 21600 ] Power of Money [ 7330 / 64800 ]
SkyserVII
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:09:48
15600
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Player team
Morale Boost [ 500 / 36000 ] Samurai Spirit [ 500 / 63000 ]
Gold Rush [ 250 / 18000 ] Power of Money [ 250 / 54000 ]
GhostMoy
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
46:18:47
15900
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Player team
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 44160 / 113400 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Josef5050
Luck on attacks is +0 to +19%. Units cost +20% more to build, but gain +30% attack and defense.
44:10:53
26740
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Player team
Lucky Star [ 32400 / 32400 ] Lady Luck [ 32990 / 64800 ]
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 64265 / 88200 ]
ShiningForce4
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
14:12:51
17220
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Player team
Gold Rush [ 7890 / 21600 ] Power of Money [ 7890 / 64800 ]
Meteor Strike [ 12945 / 54000 ] Meteor Strike II [ 12945 / 90000 ]
Fruitigal
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
49:00:23
818
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Player team
Gold Rush [ 47565 / 54000 ] Power of Money [ 47565 / 162000 ]
Gold Rush [ 26760 / 54000 ] Power of Money [ 26760 / 162000 ]
quacktagon
Luck on attacks is -14% to +29%. Units (even air units) gain +10% attack power on plains.
30:05:54
10300
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Player team
SUPER
Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
StalkHound
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. No day-to-day abilities.
01:19:55
5600
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 39050 / 54000 ]
Hyper Repair [ 19525 / 27000 ] Hyper Upgrade [ 19525 / 54000 ]
Eagle852
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
254255
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Player team
Morale Boost [ 8800 / 57600 ] Samurai Spirit [ 8800 / 100800 ]
Gold Rush [ 9410 / 46800 ] Power of Money [ 9410 / 140400 ]
Spash
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:21:27
27360
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 48650 / 63000 ]
Gold Rush [ 21600 / 21600 ] Power of Money [ 25645 / 64800 ]
sisboy
Units cost is reduced to 90% (10% cheaper). Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:12:08
10020
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Player team
Barter [ 22320 / 32400 ] Merchant Union [ 22320 / 54000 ]
Turbo Charge [ 25860 / 27000 ] Overdrive [ 25860 / 54000 ]
Kanbased
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:15:00
9600
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 38352.5 / 63000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 31712.5 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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