Fornite royale
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/14/2021 - Last Updated: 02/18/2022 - Fortnite
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Zenik370
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:01:19
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
northenmist
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:14:50
0
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Double Time [ 9900 / 27000 ] Victory March [ 9900 / 72000 ]
Dingenis
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:09:20
6000
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    Units in vision only
  • 0
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Kanbased
Units cost +20% more to build, but gain +30% attack and defense.
05:06:54
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
TwixTheHyena
Unaffected by snow, but rain affects him the same as snow would for others.
15:06:29
21800
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    Units in vision only
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    0/?
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Blizzard [ 8120 / 27000 ] Winter Fury [ 8120 / 63000 ]
lovely_night
Units cost is reduced to 90% (10% cheaper).
16:20:35
5000
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    Units in vision only
  • 0
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    0/?
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Barter [ 6990 / 27000 ] Merchant Union [ 6990 / 45000 ]
Dracothe7th
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:22:45
18000
  • 0
    Units in vision only
  • 0
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    0/?
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Jesus Anticristo de Nava…
Units gain +30% attack, but lose -20% defense.
09:17:59
3000
  • 0
    Units in vision only
  • 0
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    0/?
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
quacktagon
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
32500
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    Units in vision only
  • 0
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    0/?
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Meteor Strike [ 35050 / 54000 ] Meteor Strike II [ 35050 / 90000 ]
Speedrunkingw884
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:19:12
2000
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  • 0
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
supichet144
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:19:54
2000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
SovacoDaCobra
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:15:38
10000
  • 0
    Units in vision only
  • 0
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    0/?
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Blue_Advance
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
09:16:52
3300
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    Units in vision only
  • 0
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Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Homestuck
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:03:02
0
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Tower Shield [ 26150 / 27000 ] Tower of Power [ 26150 / 54000 ]
untpg
Units cost +20% more to build, but gain +30% attack and defense.
16:21:44
4800
  • 0
    Units in vision only
  • 0
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    0/?
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Morale Boost [ 1300 / 36000 ] Samurai Spirit [ 1300 / 63000 ]
t4vi
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:03:43
6800
  • 0
    Units in vision only
  • 0
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Tower Shield [ 900 / 27000 ] Tower of Power [ 900 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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