Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/14/2021 - Last Updated: 11/20/2021 - Tournament of Trials
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
CleanerCode
Units cost is reduced to 90% (10% cheaper).
15:22:50
70
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 26415 / 37800 ] Merchant Union [ 26415 / 63000 ]
yourdada
Units cost is reduced to 90% (10% cheaper).
15:16:40
11430
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 25100 / 37800 ] Merchant Union [ 25100 / 63000 ]
max_hunter
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:00:16
9900
  • 0
    Units in vision only
  • 0
  • 0
POWER
explo1tPS
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:08:00
10080
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 9220 / 18000 ] Power of Money [ 9220 / 54000 ]
Smouk
Units cost is reduced to 90% (10% cheaper).
13:06:32
10230
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 37800 ] Merchant Union [ 0 / 63000 ]
Jiroshi
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:14:13
24000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 17470 / 37800 ] Super Snipe [ 17470 / 75600 ]
Altermarine
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15:16:42
47950
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 25200 / 25200 ] Power of Money [ 34810 / 75600 ]
Jesus Anticristo d…
Unaffected by snow, but rain affects him the same as snow would for others.
03:19:15
8000
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
wb55
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:00:06
24000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 560 / 21600 ] Airborne Assault [ 560 / 64800 ]
Diazr19
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:23:11
10000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
NintenDom64
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:11:26
6000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
noob285
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
119545
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 12320 / 28800 ] Power of Money [ 12320 / 86400 ]
Critical_Lee
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:16:57
13000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 360 / 27000 ] High Society [ 360 / 54000 ]
Cazavid
Units gain +10% attack.
02:21:33
6000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Divvy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:19:43
10000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Sedo
Units cost +20% more to build, but gain +30% attack and defense.
13:01:39
32680
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 58415 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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