2 day 3 vs 3
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/18/2021 - Last Updated: 11/03/2021 - Free 4 All
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
xyx Dougie xyx
Units gain +10% attack and +10% defense.
22:12:24
1800
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    Units in vision only
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Player team
SUPER
jriico23
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:08:27
9800
  • 0
    Units in vision only
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Player team
Double Time [ 14650 / 32400 ] Victory March [ 14650 / 86400 ]
GangPolice73
Units gain +10% attack and +10% defense.
24:09:01
1600
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    Units in vision only
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Player team
None [ 79500 / 108000 ] Ex Machina [ 79500 / 108000 ]
Kurinma
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
22:03:56
14600
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    Units in vision only
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Player team
POWER
JackOfClubs
Luck on attacks is +0 to +19%.
00:00:00
30400
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    Units in vision only
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Player team
Lucky Star [ 32400 / 32400 ] Lady Luck [ 64800 / 64800 ]
Sheriffbean
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
18:03:37
0
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Player team
Tower Shield [ 29800 / 32400 ] Tower of Power [ 29800 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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