2::2_3
Day 12 - Boot: 00d 00h 00m - AET:
Game Started: 11/10/2006 - Last Updated: 01/05/2007 - 2-vs-2 Team Map 1
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Oskar Oskar
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
19000
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 81000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
Origami of death Origami of death
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
600
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 70320 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
Duke Knight Duke Knight
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
16000
Tower Shield [ 27000 / 27000 ] Tower of Power [ 32090 / 81000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
VonCross VonCross
Units gain +10% attack and +10% defense.
2600
None [ 27000 / 27000 ] Ex Machina [ 31175 / 81000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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