Fog freeforall
Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/18/2021 - Last Updated: 12/29/2021 - Eye of the Hurricane
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Keyte117
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
24:00:50
96400
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
GeneralTaten
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
21:05:08
100
  • 0
    Units in vision only
  • 0
  • 0
POWER
molotov02
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25:07:48
32150
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 37800 ] High Society [ 0 / 75600 ]
AlexArcanus
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
31:10:54
41000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 48600 ] Tower of Power [ 0 / 97200 ]
NeonTurtle
Units cost +20% more to build, but gain +30% attack and defense.
19:12:35
2640
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 50400 ] Samurai Spirit [ 0 / 88200 ]
TXAggie
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:06:31
18200
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 43200 ] Prime Tactics [ 0 / 75600 ]
Wimp
No day-to-day abilities.
40:11:30
250
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 42150 / 54000 ] Hyper Upgrade [ 42150 / 108000 ]
Sliicer
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18:09:31
21300
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 0 / 32400 ] Lightning Strike [ 0 / 97200 ]
ShootingStar
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
40:07:52
36800
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 50 / 54000 ] Counter Break [ 50 / 90000 ]
Lexyvil
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:02:43
22600
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 0 / 50400 ] Typhoon [ 0 / 88200 ]
Hoivey
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
54400
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 32350 / 64800 ] Tower of Power [ 32350 / 129600 ]
Zekro
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
40:10:06
107300
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 53500 / 54000 ] War Bonds [ 53500 / 162000 ]
Ghancc
Units gain +30% attack, but lose -20% defense.
34:14:55
17750
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 9100 / 37800 ] Haymaker [ 9100 / 75600 ]
jriico23
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:15:44
13600
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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