Sturm your opponent
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/19/2021 - Last Updated: 11/02/2021 - Why Can't We Be Friends?
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Owaain
Units cost is reduced to 90% (10% cheaper).
18:00:24
1593330
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Barter [ 48600 / 48600 ] Merchant Union [ 81000 / 81000 ]
1810519170
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:11:33
169700
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
SleepyDragon
No day-to-day abilities.
13:22:59
118900
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POWER
Sojiroms
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:17:44
885000
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POWER
RagingSpiral
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
10:08:36
1354000
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Meteor Strike [ 64800 / 64800 ] Meteor Strike II [ 108000 / 108000 ]
Hublibubs
Units cost is reduced to 90% (10% cheaper).
00:00:00
1626890
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Barter [ 48600 / 48600 ] Merchant Union [ 81000 / 81000 ]
Zuckerwatte
Units cost +20% more to build, but gain +30% attack and defense.
12:09:51
65280
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Morale Boost [ 29765 / 36000 ] Samurai Spirit [ 29765 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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