2 v 2 v 2 v 2
Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/22/2021 - Last Updated: 12/20/2021 - (8) Friends
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:05:29
21500
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Kapry
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:04:35
11000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 4750 / 36000 ] Prime Tactics [ 4750 / 63000 ]
Defeatjet
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
199600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 41800 / 93600 ] Prime Tactics [ 41800 / 163800 ]
Wiilleem
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:12:27
14700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 55250 / 75600 ]
Valsalar
No day-to-day abilities.
18:08:17
6800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 150 / 28800 ] Sidewinder [ 150 / 72000 ]
OsamaBinFound
Luck on attacks is -14% to +29%.
08:10:40
7000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Overclock [ 14000 / 27000 ] System Crash [ 14000 / 63000 ]
capitanlui
No day-to-day abilities.
36:13:20
9900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 59400 / 59400 ] Hyper Upgrade [ 118800 / 118800 ]
tidus220
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
35:17:30
200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 43200 / 43200 ] Overdrive [ 68800 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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