13 vs 1
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/20/2021 - Last Updated: 01/18/2022 - [Zombies]Safest Place on Earth
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Link04 Link04
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:01:39
192600
Snipe Attack [ 0 / 43200 ] Super Snipe [ 0 / 86400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
magicrap magicrap
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:16:36
66800
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 53920 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Lazy_sloth Lazy_sloth
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:21:13
67200
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
lunari lunari
Units cost +20% more to build, but gain +30% attack and defense.
08:14:48
75120
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Jerry311 Jerry311
Units gain +10% attack.
16:08:53
42400
Black Wave [ 6220 / 63000 ] Black Storm [ 6220 / 113400 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
Ghancc Ghancc
Units gain +30% attack, but lose -20% defense.
16:13:30
96600
Knuckleduster [ 1680 / 32400 ] Haymaker [ 1680 / 64800 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
Difoux Difoux
Units cost +20% more to build, but gain +30% attack and defense.
11:12:30
1635120
Morale Boost [ 67620 / 79200 ] Samurai Spirit [ 67620 / 138600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
YertleTheTertle YertleTheTertle
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:02:54
52000
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 38640 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
ClockworkTowers ClockworkTowers
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:08:09
110000
Urban Blight [ 10400 / 32400 ] High Society [ 10400 / 64800 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
Vertagano Vertagano
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:07:52
49000
Double Time [ 27000 / 27000 ] Victory March [ 30800 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
RayKadoodles RayKadoodles
Units gain +10% attack and +10% defense.
00:00:00
29800
SUPER
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
Takami Uchida Takami Uchida
Units gain +10% attack and +10% defense.
07:23:14
49000
None [ 24440 / 90000 ] Ex Machina [ 24440 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
GonzO1123 GonzO1123
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:12:30
48000
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 31200 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
SovacoDaCobra SovacoDaCobra
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:07:55
40000
Snipe Attack [ 0 / 32400 ] Super Snipe [ 0 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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