4v4 Midrank Madness
Day 41 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/21/2021 - Last Updated: 01/24/2022 - (8) Friends
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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lovely_night
Units cost +20% more to build, but gain +30% attack and defense.
44:20:11
8040
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
jriico23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
42:14:16
4200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 36710 / 54000 ] Airborne Assault [ 36710 / 162000 ]
Caballonegro
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
44:04:04
24575
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 43390 / 54000 ] Power of Money [ 43390 / 162000 ]
docteur qui
Units gain +10% attack.
26:15:02
10600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 67050 / 81000 ] Black Storm [ 67050 / 145800 ]
Unggoy Slaya
No day-to-day abilities.
26:21:28
31400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 43630 / 54000 ] Sidewinder [ 43630 / 135000 ]
Unicorn_SSJ3
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
2600
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
GrimLord7
No day-to-day abilities.
26:16:20
400
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Rua222
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
35:03:39
10300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 1950 / 54000 ] Airborne Assault [ 1950 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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